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AI Insights · Timothy · July 2021

Top 5 Platformer Games in Mexico Q2 2021

Explore the performance of the top 5 platformer games on a unified platform in Mexico during Q2 2021, including weekly downloads, revenue, and active users.

Top 5 Platformer Games in Mexico Q2 2021

In Q2 2021, the top 5 platformer games in Mexico showed varied performance metrics, reflecting their popularity and user engagement. Below is an analysis based on data from Sensor Tower, providing insights into weekly downloads, revenue, and active users.

Hair Challenge by Rollic Games saw a notable trend in weekly downloads, starting strong with 514.8K in the last week of April and maintaining a steady performance around 200K per week through June. Weekly revenue for the game began to pick up in May, peaking at $31K in the final week of June. Active users also showed a gradual increase, reaching around 919.9K by the end of the quarter.

Crash Bandicoot: On the Run! from King experienced a decline in weekly downloads, starting from 516.7K in early April and dropping to 36.6K by the end of June. Weekly revenue mirrored this trend, peaking at $6.7K in early April and then decreasing to around $980 by the end of June. Active users also declined from 1.77M to 280K throughout the quarter.

Animal Transform: Epic Race 3D by HippoTap, LLC had a strong start with weekly downloads peaking at 352.6K in mid-April, then stabilizing around 150K. The game's weekly revenue remained relatively low, peaking at $97 in late April. Active users showed a consistent pattern, peaking at 436.7K in mid-April and ending the quarter at approximately 361.6K.

Count Masters: Crowd Runner 3D from Freeplay LLC observed a significant increase in weekly downloads starting mid-May, reaching 384.4K by mid-June. The game did not generate any notable revenue during this period. Active users, however, surged to 796.3K in mid-June, reflecting its growing popularity.

Finally, Going Balls by SUPRSONIC STUDIOS LTD maintained consistent weekly downloads, averaging around 100K throughout the quarter, with a peak of 197.5K in early May. Weekly revenue was modest, peaking at $53 in early May. The game's active users remained steady, peaking at 501.6K in early May and ending the quarter at 437K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021